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Neudorf V 2.0 [MP]

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The map is very detailed and has medium sized fields.

Pda is adjusted.

But see for yourself;)

And again a big thank you to Magnus.Lorentsen …

Credits:

Agrotronic
Magnus.Lorentsen

The post Neudorf V 2.0 [MP] appeared first on LS2013.com.


Chevy Bel Air V 1.0 [MP]

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Hi LS community, today I have a self-propelled platforms ’57 Chevrolet Bel Air for you! Maybe some of you know the farmer Ewald from Prickingshof. The so often drove around with NEM Cadillac.
But what probably none of you know who has a cousin, the farmer Alfons;-). Even such a crazy type.
The newly drives a Chevy Bel Air.

What is special about this mod: Lighting V3.1
Co-driver
Hitch
Driving Particle
Odometer
smoking Farmer
washable
functioning radio

Credits:

Modname: Chevy_BelAir
Autoren: Schwaki[112TEC]
Datum: 02/10/2014

————————————————————————————-

Modell:
112TEC|schwaki Grundmodell aus Sketchup überarbeitet

Radiosound:
Cup of coffee von Josh Woodward http://www.joshwoodward.com/#/
Freigabe liegt vor:
‘Yes, you can freely download, share and use all 200 of my songs.’

Scripte:
Beifahrer.lua Alex2009(www.Alex2009.de)
Odometer.lua Robert Hostens
DrivingParticleSystem.lua, Washable.lua Manuel Leithner (SFM-Modding)
Beleuchtungv31.lua Sven777b
realExhaustParticleSystem.lua modelleicher
smokingFarmer.lua Xentro (www.ls-uk.info)(MarcusXentro.se)
radio.lua 112TEC|schwaki

Ingame:
112TEC|schwaki

The post Chevy Bel Air V 1.0 [MP] appeared first on LS2013.com.

KamAZ € 420 V 2.0 [SP]

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Features:

-Windows
-manual ignition
-ESLimiter
-Indoor sound
-Parking brake
-ligth’s v3.1

Capacity: 40,000
Fruit types: wheat, barley, maize, rape, potato, sugarbeet, sunflower

Credits:

Yakim97

The post KamAZ € 420 V 2.0 [SP] appeared first on LS2013.com.

Mod pack v 1.0 [MP]

UtilityShed V 0.9 [SP]

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This Utility Shed is something I put together for a new map I’m working on. Just thought I would share it, maybe someone else june want to use it. It is made up of things from the Hagenstedt map. So all credit goes to Giants.

Credits:

Giants (edit by RTR52)

The post UtilityShed V 0.9 [SP] appeared first on LS2013.com.

Grazyland V 1.9 [MP]

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grazyland v1.6 Multi Fruit

Extras

– Spelled, oats, millet, rye, sunflowers, carrots, onions

– Pigs, cattle fattening

– Traffic lights

– Digital level-Show

– Digital scales

– Car wash

– Village

– Bga

Credits:

Marhu , matzesft , FSM-Team , buchhauer , Alex2009 , Blacky_BPG , Ls-2013Modding , Dural , Decker_MMIV , KundS Modding , Livestyler , freak36558 , skydancer , GE-Mapping , ZeFir , Eribus , Vertex Dezign , GCG Modding , Manu ya , Fendt512_Farmer , Bluebaby210 , | Mark44 | , 112TEC , Trekkerbodo , SBorg , mariodieck , _PaPa_ , TheAgraama , Typho0n , Romank , manuuuu , webalizer

The post Grazyland V 1.9 [MP] appeared first on LS2013.com.

VenS map V 2.0 Forestmod [SP]

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This is the VenS map V 2.0, this map is Including:

-Cow / Sheep farm

-2 Pig farms

-Forest

-Sawmill

-Butcher

-A Lot of nice nature and fields.

The map june have some errors, Including the pdamap with is not working.

Have fun with playing this map!

Credits:

Hunterveen and VarioTMS

The post VenS map V 2.0 Forestmod [SP] appeared first on LS2013.com.

Fortschritt E302 v 1.0 [MP]


MAN TGX V8 V 1.0 [MP]

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Here we would like to let you get something else.

The MAN TGX 18.680 V.8

The originals model is from ETS.

The Mod-Pack is to unpack once therein are 6.einzelne MAN in it. Since there are 3.Farben and from each 2.versionen

once with and once without the bull catcher.

Installed

ES Limiter

Beleuchtung3.1

We do not want the the pack is charged on other sites rebooted without our consent.

Change the vo n this package and then re hachladen is not desirable.

So now a lot of fun.

Credits:

Devin

The post MAN TGX V8 V 1.0 [MP] appeared first on LS2013.com.

Tinbinsel Farms V 2.0 [MP]

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Map Has standard fruits + sorghum Has 5 sell points one is for grass at agro and one for beet and potato pig beef cows water mod for cows mixing station furtterlager no port seeds can be got at kaveri seeds and farm fertilizer at farm and agro Has A So shop 2 gas stations 2 butcher houses for pig and beef fields do not half to be bought and red is off grass can be mowed behind house only milk truck runs no cars no people no mods needed to run map other then latest patch was built with ge 5.5.2 log is clean runs 55 to 60 fps with 15 mods have the clip distance turned down on everything the rest you will have to see for your self hope you like it.

Credits:

Farmeryip for the start map and rind ALL RIGHTS AND CREDITS FROM AND INCLUDED MODS GO TO THEIR ORIGINAL CREATORS

The post Tinbinsel Farms V 2.0 [MP] appeared first on LS2013.com.

Vogel and Noot Jet3 V 0.8 Beta [MP]

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The Jet 3 is a mid-class motor mower is used in the mountain area., This mod is a beta I have published since I do not waste time wanted to make a finished mod for the LS 13 a month before the release date of LS 15 am If there is interest I work on a final version!

Known bugs:

Wrong Spawn at buy

On the model, some parts are missing … (Looks you but not to you do not look closely)

Log is not completely clean

Price is set deliberately low because sometimes several times a must buy-sell before the machine is properly

Credits:

Model: Simfire1099

Texture: Simfire1099

Convert Blender GE: South Tyrolean

Ingame: Simfire1099

The post Vogel and Noot Jet3 V 0.8 Beta [MP] appeared first on LS2013.com.

Lindenau V 1.1 fix [MP]

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General information

Latest version: 1
Lindenau.zip: approx 106 Mb
Multiplayer Compatible: Yes
Error-free (in the [lexicon] log.txt [/ lexicon]): Yes
Required Mods: MapDoorTrigger, MapHoseRefStation, GuelleMistMod lime

Features

Completely new designed scenery
Crops: wheat, barley, canola, corn, beets, potatoes, grass
Animals: cows, sheep, chickens
Sale of eggs at the Regional Trade
Sale of wool at the Regional Trade
Traffic
Large land trade with unloading points for potatoes, sugar corn, canola, barley, wheat
Brewery for barley and canola
Biogas plant
Large central courtyard with lots of storage space
Large selection of launch vehicle on your farm
Gas station at the court
Mobile fuel car can be filled at petrol stations
Various other features of the LS13 …!

Required Mods

MapDoorTrigger
MapHoseRefStation
GuelleMistMod- (must be unzipped, then move on Mod and GuelleMistMod.zip in Modsordner)
Wind turbine sound

Credits:

LSM´-Modding: Lsfreak09
Danke fürs testen Chris1988
Herzliches danke schön an alle Modder deren objekte ich verwendet habe

The post Lindenau V 1.1 fix [MP] appeared first on LS2013.com.

New Holland TF 78 Hang Drescher V 1.1 [MP]

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New Holland TF 78 built in 2002 with some features.

I know that it is not so in the real, who does not want him or need him must not download yes. 😉

Functions:

Dig -Hinterachse (DIY)
-Drescher Completely raise and lower (KP7 and KP8 not in the help box the rest already)
-Hangausgleich In cutting
-Beifahrerscript
-Pendelachse Back
-Zwillinge Front faded
-Terrabreifung Faded
Chains front faded
-Schutzbügel (DIY) front fades out when a cutter is off
-Reifenstaub
-all reapers with draw animations
-a 6.5 and 7.5m Schneiderk
-Maisgebiss (Also sunflower-loading animation)
Tacho and tachometer
-and- many small details

No error but no other way: when the rear axle is not excavated, so in normal mode threshing, “float” the reapers something hovering above the ground. If one is so makes the distance beautiful, but are in slope mode the reapers press on the floor and looks completely stupid.

Have fun with the thresher.

Credits:

SFM, Sven777b, Joxxer, Modelleicher, Alex2009, BJR, Desperados93, Hummel, Tobias F. (John Deere 6930), fruktor, Kreters Island, Lordtex und Ifkonator

The post New Holland TF 78 Hang Drescher V 1.1 [MP] appeared first on LS2013.com.

Universal Process Kit V 1.1.0

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Beschreibung/ Features

Das UniversalProcessKit ist kein Mod im eigentliche Sinn, sondern es erweitert LS13 um Funktionalität, damit es Modder leichter haben, Gebäude mit Funktionen auszustatten. Dabei spielt es keine Rolle, ob das Gebäude platzierbar oder einbaubar sein soll.

Zur Version: Dieser Mod ist nicht “fertig”, denn er wird es vermutlich nie sein. Ich werde ihn noch erweitern, Bugs fixen etc.pp. Die Entwicklung kannst du gern über meinen Twitter-Account (https://twitter.com/UPK_LS13) und auf der Entwickler-Seite (https://github.com/mor2000/UniversalProcessKit) verfolgen. Dort ist auch eine kleine Dokumentation hinterlegt. Bei großen Änderungen werde ich auch wieder eine neue Version hier hochladen.

Zugegebenermaßen setzt das UPK die Eigenschaften der Module leider nicht vollkommen automatisch (es weiß nicht, was du damit vorhast) und du musst dich ein bisschen einarbeiten, wenn du es in deinem Mod verwenden willst. Das kann natürlich am Anfang auch mit Frust verbunden sein. Dennoch: Die einzige Alternative wäre deinen Mod von Grund auf selbst zu programmieren. Um einen Einblick zu bekommen, wie es bisher so eingesetzt wird, hier ein paar Links zu Mods die es verwenden:

Mods:

– Platzierbare Haufen V3.0beta von mir

– Apfelmod von mir

– UPK Trigger HofSilos von Livestyler

– Ölmühle von SBorg

– Apfelmod Erweiterung und Obstlager von Rosenthaler

– Orangenbaum UPK und WasserBrunnenStation von PeterP

Maps:

– XL Farms Hagenstedt von Tiago Piloneto

– TripleFarming von GE-Mapping

Funktionalität

Dieses Kit besteht aus einer Basis sowie Triggern, deren Aktionen durch den Spieler ausgelöst werden, und Funktionen, die je nach Füllstand aktiv werden. Es kann zudem durch selbst programmierte Module erweitert werden.

Die Steuerung des UPK wird allein über UserAttributes in der i3d geregelt. Mapper und Modder “verwenden” die Funktionen einfach (wie die Funktionen der Giants-Skripte auch) – es ist nicht nötig/erlaubt das UPK zu “verbauen”.

Die Anordnung der Trigger, Funktionen und Module ist hierarchisch. Die Trigger sind üblicherweise das letzte Glied und regeln die Ein- und Ausgabe. Alles zwischen Triggern und der Basis ist frei konfigurierbar. Es kann Module geben, die wie ein Zwischenlager fungieren und Früchte nur in einer bestimmten Geschwindikgeit “nach oben” an die Base weitergeben oder ganz stoppen. Ein processor kann auf diesen Füllstand zugreifen und in einen anderen umwandeln, der nach oben durchgelassen wird. Somit lassen sich kleine Mods, die nur etwas lagern, oder große mit komplexer Funktionalität wie Fabriken mit dem UPK erschaffen.

Mods, die das UPK verwenden, sind automatisch multiplayer-fähig. Eine Einschränkung gibt es zur Zeit noch: Das gilt nur für verbaute Mods. Platzierbare Mods gehen nur im Single-Player, da bin ich noch dabei.

Folgende Module sind verfügbar:

– base: speichert Füllstände

– tiptrigger: entlädt Kipper

– dumptrigger: fängt das Entladen von Schaufeln und Erntemaschinen auf

– filltrigger: lädt Kipper sowie Schaufeln

– displaytrigger: veranlasst die Anzeige von Füllständen

– processor: Das Kernstück des UPK. Es erzeugt Güter bzw. Früchte, wenn gewünscht verbraucht es dafür andere.

– mover: verändert die Eigenschaften der Position, Sichtbarkeit und Rotation je nach Füllstand

– scaler: skaliert je nach Füllstand das Shape

– switcher: zeigt je nach Füllstand bzw. Fruchtart ein entsprechendes Shape an

– storage: lässt sich im UPK wie eine weitere base verwenden und kann Füllstände speichern

Installation

Als Mapper, Modder und Spieler gleichermaßen: Einfach die Zip in den Mod-Ordner ablegen und gut ist. Es ist nicht erlaubt ihn in Maps oder Mods direkt einzubinden.

Zu Fehlern/ Fehlermeldungen: Da es für Spieler nicht ersichtlich ist, ob das UPK einen Fehler hat oder der Mod falsch konfiguriert wurde, bitte nur den Modder dazu kontakieren. Er kommt dann auf mich zu, wenn es nicht an seinem Mod liegt.

Credits:

mor2000

The post Universal Process Kit V 1.1.0 appeared first on LS2013.com.

ModPack WinterValley2 V 1.0

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hier das GerätePack für die Winter-Valley2 map.
Inhalt:
Pistenbully, Bullyschild, Bullywalze,Schneepflug und Salzstreuer.
Radlader für beladen der Waggons

Credits:

jerrico

The post ModPack WinterValley2 V 1.0 appeared first on LS2013.com.


Wind Park Map V 0.1 [MP]

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It was everything new they worked ha also a large blank area for building of forestry mods and also a small forest near the BGA as known by me are all map unfortunately without animals BUT this time the cows since diei cows because I need personally no sheep and chickens so now on the subject of the

BGA: it was made from scratch where in the nechsten version maybe something will be rebuilt

HOF: he was jetz to another spot placment with potato and beet warehouse and a grain storage shed is included and a sowing shelter

COWS: they are still there where they were in the other MAP and now work.

all other Fuktionen as traffic and … entvernt be in the next version.

Tip: I empfele monney a mod and the anfags vehicles please sell dan you must not plague you with the mountains.

you can if you want the map also where otherwise upload

Credits:

Germanair

The post Wind Park Map V 0.1 [MP] appeared first on LS2013.com.

Fortuna trailer and cattle trailer V 1.0 [MP]

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The pack consists of 5 parts.
All vehicles in this pack are fictitious, there is NO real model!

After downloading please unpack one time!

The tray needs to find ShaderTipping Mod.

ModFacts:

Fortuna D2 Dolly

Washable
Bel v3.1
Field / dirt road dust
animated hoses
animated mud flaps
animated drawbar spring
Turntable drawbar
sliding fifth plate (key N + M)

Fortuna SA 560 saddle hollow

Washable
Bel v3.1
Field / dirt road dust
animated Abrollboden
animated mud flaps
animated chocks
Capacity: 56000 liters

Can be loaded:

Wheat
Barley
Rape
Corn
Apples
Chaff (chopped)
Power / compound feed
Straw
Grass
Potatoes
Sugar beet
Silage
Green wheat
Carrots
Onions
Spelled
Oats
Rye
Millet
Sunflower seeds
Tomatoes
Cucumbers
Manure
Fertilizer
Seeds
Calcium carbonate
Wood chips (for the Forstmod!)
Compost

Fortuna SA Multi Tank

Washable
Bel v3.1
Field / dirt road dust
animated flap on the control cabinet
animated mud flaps
animated chocks
Capacity: 56000 liters
Character is loaded which “fruit” at the rear
In addition, a fuel Label (80/1202) is still displayed

Cargo:

Fuel
Milk
Water (compatible with CowWaterMod!)
Manure

Fortuna AT Livestock trailer v1.1

Complete DIY
Lighting v3.1
Tire / box dust
Sunroofs controlled via button
Ramps and doors controlled via button
Switch gears via button between roads and Terra tires
Loading volume: 40 pigs, 9 cattle and 9 horses
No first selecting the species necessary!
XML adjusted during loading of pigs (Thanks on JoPimp!)

Known bugs:

The ShaderTippingMod does not seem to tolerate the MapSuperSiloTrigger and the AllInOneSiloTrigger (Creates ridiculous plan forms).
When Multi Tank is 4 times “you have to fill the vehicle only” in the notification window.

Credits:

Model: [FSM]Atabogo / [FSM]Chefkoch
AO-Texturen / InGaming: [FSM]Chefkoch
Räder: agrotron 155
Werkzeuge: Buschi
Scripts: Sven777b, Manuel Leithner, M B, [FSM]Chefkoch, Marhu

The post Fortuna trailer and cattle trailer V 1.0 [MP] appeared first on LS2013.com.

SplineStreetConstructor v 1.60 [SP]

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Ther was a counting error which lead to wrong calculations for long streets, which was compensated somehow by GE 64 bit, but not by GE 32 bit.

the SplineStreetConstructor as a development of StreetConstructor has come ripe, that it can be tested. So you can create streets on the basis of markers on the map. These space between the markers are interpolated with the program on cubic polynomials. The functions are described in the accompanying manual (PDF) – sorry, German only .
Since there are still some improvement ideas, here first as beta version.

The parameters can be saved in INI files. To try out I have attached an INI-file and its own road textures. The INI files are compatible to the data of the StreetConstructors; the StreetConstructor-INIs can be read.

Unzip the Arciv and store it somewhere on your computer. In the mods folder it has no function, because it is a program and not a mod.

Content:

SplineStreetConstructor_1.22.exe program
Anleitung_SplineStreetConstructor_1.2.pdf manual (sorry, german only)

Strasse.ini sample inifile to try

BS_bridge02.ini Sample parameters to construct a concrete bridge
BS_bridgeEnd02.ini Sample parameters for the end of the bridge pavement

Strasse_Kuhhof3b_Source.i3d example file for markers that generate the road

Strasse_Kuhhof3b_Source.i3d.shapes shapes for it
Strasse_Kuhhof3b.i3d example file generated from the markers

Bruecke.i3d Sample for the bridge created from BS_bridge.ini
Brueckenende.i3d Sample for the bridge end created from BS_bridgeEnd02.ini

Road_51.dds: Road texture with side lines
verge_diffuse.dds: road border (thanks to Fatian)

BetonStreifen.dds: concrete texture with form-board structure (e.g. for bridges)

Happy mapping and farming.


ChangeLog

Version 1.51

– inactive border is not displayed in preview (gave errors)
– border parameters can be loaded separately (save as before only whole set of parameters)
– minor improvements at changeing border segments
Version 1.50

– possibility to set the normals manually, which is useful for sharp edges (see manual, sorry German only)

– preview of cross section of street and borders and border normals

– New programm structure for borders

–> no limitation for number of border segments (up to memory overflow)

–> insert and delete of border segments at actual position (not only at last position)

–> optional calculation of texture coordinates from width of texture

–> More stable code, more warning messages (sometimes a little bit annoying)

Credits:

TracMax

The post SplineStreetConstructor v 1.60 [SP] appeared first on LS2013.com.

Unia plow Pack V 1.0 [MP]

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Extras:

Particlesysteme to the individual shares

Real distressed texture

washable

In the Pack three plows are included.

2 furrow plow

3 furrow plow

4 furrow plow

~ Must be unpacked once! ~

Attention!

Patch 2.1 is required because of the mod, the new Performance Optimized i3d
Format used is that possible since release of patch 2.0.

Credits:

Model: TomaszM
Ingame: TomaszM
Model / Edit: Mad Dog
Script: Giants, SFM

The post Unia plow Pack V 1.0 [MP] appeared first on LS2013.com.

Shelter 19m V 2.0 [SP]

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Here is the shelter I mentioned in my WIP project.

He is inspired by the shelter at a contracting company.

Dimensions:

Length 19m

Width 4m + roof over 4m

Height 5m

Have fun

Credits:

Icebear_Lars
Aranea

The post Shelter 19m V 2.0 [SP] appeared first on LS2013.com.

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