Movable bars etc, ..
Mod chopped
interesting sounds
Animations
Credits:
ikas, marcello
The post NewHolland Bizon Z058 V 1.0 [MP] appeared first on LS2013.com.
Movable bars etc, ..
Mod chopped
interesting sounds
Animations
Credits:
ikas, marcello
The post NewHolland Bizon Z058 V 1.0 [MP] appeared first on LS2013.com.
This is American Wilson grain trailer Pacesetter A-Train Doubles.
Ideal for carrying your production.
It has two color options.
And contains a smaller trailer dolly.
We Recognize the needs of today’s hauler and make the most sought-after
standard features on our trailers. Check out the many advantages below to
see how a Wilson is your best value.
Capacity: Large 50.000L trailer.
20.000L Small Trailer.
Tarp ON / OFF NUM_PAD “7”
Credits:
Model/Texture/Ingame: Rafazr
Scripts:
VariableBody: Fruktor
Washable: Manuel Leithner (SFM-Modding)
DrivingParticleSystem: Manuel Leithner (SFM-Modding)
The post Wilson Grain Trailer V 1.5 [MP] appeared first on LS2013.com.
which is just a script which the mature and braking sound packs for trailer, just in the Modsordner and good,
big thanks goes to Mogli he has created me the script.
Credits:
Mogli erstellung vom script
charly99 sound und idee
The post Trailer sound V 1.0 appeared first on LS2013.com.
Credits:
Model: Fire Systems
Ingamen: Fire Systems
The post Mercedes M Class V 1.0 [MP] appeared first on LS2013.com.
Since there are still some players who like to have the Scania by us as 3.Achser, we have a short
Handmade ran.
Now for the colors, we have again made all 4.Farben, so the zip is also slightly larger.
Therefore, all 4.Scania in a zip file.
Please after down loading unpack once.
Installed.
Lighting 3.1
All wheel
Hand brake …!
Credits:
Devin
The post Scania R 560 V 1.0 [MP] appeared first on LS2013.com.
Description:
That reminds me of the sound of the indoor MR New Holland TF78 has not fallen,
I’ve replaced him. Now I ask you also to new indoor sound available.
Note: For this update you need the zip file of the thresher in your modfolder!
Who has not, download here: New Holland TF 78
Instructions:
1) Create a backup copy of the MR_New_Holland_TF78_Tls.zip.
2) Opens the originals MR_New_Holland_TF78_Tls.zip with 7zip or WinRAR.
3) Navigate to sounds => int
4) Opens the NH_TF78_newsounds.zip with 7zip or WinRAR.
5) Now Attracts the files from the NH_TF78_newsounds.zip directly in the
“Int” folder from the originals MR_New_Holland_TF78_Tls.zip.
6) All close again. The NH_TF78_newsounds.zip you can now
delete them.
Credits:
NerdCrash
The post TF78 Sound Update V 1.0 [SP] appeared first on LS2013.com.
Tractors safer, safer roads, less victim
Tractors are getting stronger, more modern, more comfortable, more efficient and more. 30 tons or more on the street is no exception. Due to the size (front) tire and ground clearance, thereby increasing the risk of so-called danger zone, especially if a linkage with sharp edges and parts. An accident on the road and it’s done. A brief moment of inattention can have large consequences.
It’s not about blame, but about serious consequences for other road users and their environment worse for you than to prevent driver, as well. If you drive a lot with a tractor on the road, and if you have 25 years of driving experience, do not wait until it happens to someone or yourself.
What do you think happens when you beat a Volkswagen Lupo 25 tons in your trailer? Take as an entrepreneur, earth moving company, farmer, tractor driver, employer or self-justification and in action ….
What writes Senior Agricultural Engineering
Important !!!!
This AgriBumper must be mounted with the Giants editor on the tractor
Thus also knowledgeable with the Ge is Required
Credits:
Agribumper
Model:fin050808
Textur:fin050808
The post AgriBumper V 1.0 [SP] appeared first on LS2013.com.
Presenting the 2010 Ford F250 King Ranch Crew Cab 4×4 Diesel by Lazy Mod Studios:
Modern cowboys don’t ride as many horses these days. On the King Ranch®, they’re more likely to drive the King Ranch Editions of the Ford F-250 Super Duty®. The vehicles and the ranch that inspired them share some key characteristics: uncompromising quality, strong heritage, and bold ruggedness. As rugged as the birthplace of American ranching.
The F250 KR by LMS is perfect for checking on your fields in style and comfort, or hauling equipment, supplies, or livestock utilizing either the bumper hitch or bed mounted gooseneck hitch.
Features include:
*manual ignition (BJR)
*parking brake
*extendable side mirrors for towing
*detailed in cab view
*operable tail gate
*functioning selectable 4 wheel drive
*dynamic exhaust
*wheel dust particles
*trailer tow package for both gooseneck trailers and bumper pull trailers
*washable dirt textures
*beleuchtung V3
*strobe lights
*turn signals
*fog lights
*bed light
*Model and AO texture created with MAYA
Left Signal=”KEY_KP_1″
Hazard Signals=”KEY_KP_2″
Right Signal=”KEY_KP_3″
Fog lights=”KEY_KP_4″
Bed lights=”KEY_KP_5″
Strobe lights=”KEY_home”
Manual ignition=”KEY_y”
4×4 selection=”KEY_KP_0″
handbrake=”KEY_space”
Tailgate=”KEY_KP_7″
Tow Mirror Extend=”KEY_KP_8″
Credits:
Model & In game: mwlacy
Scripts: BigCountry
Developed & released by LazyMod Studios FSD
Isotope/BigCountry/Looseterror/TwistedGA/ThompsonM06/mwlacy
Giants
Specialization scripts: V2 by modelleicher & Made by Case_IH_MxU135 | FIX and V4 by DragonLord2007/modhoster,
Sven777b, BJR-Templaer-Henly20-Xentro, Manuel Leithner, Amarlich, Marcu Hedblom a.k.a Xentro,
The post Ford F 250 King Ranch V 1.0 [MP] appeared first on LS2013.com.
This is a map did Me and jstewart_321 worked on just for fun and it is baised off a real place in Minnesota alongwith some made up parts along the way. Notice this is only V1: because not everything is perfect. Please respect our work of trying: because this thing built just for fun with about 18 hours of work into it … This is a decent sized map wit fields and has 3 planted off the bat Maize, Wheat, and potatoes. So This map includes the watermod for cows and pigs as well Has along with auction house to start when you finish you start with nothing so this map is Mainly for mods!
Credits:
Bobcat70
Terrain editing/placements/Mapcreator – Fsfarmer11 and jstewart_321
——-Objects——-
American Objects – Giants
Textures – Vitor VNV-GAMER
BGA/Bale Destroyer – jerrico
Corn In Rows Texture – Tommy1222
Fertilizer Tank – Model, Textures, Ingaming etc Sandgroper
sprayFillTrigger – Giants
Silos – Bebbssos Games/Giants
Water Mod – Marhu
Trees – Giants,Dome,Piet
Halls – Sandbox/Giants
Extended Fuel trigger – Giants
Seed Pallets – LS-Landtechnik
Slurry Lagoon – Model, Ingaming etc Sandgroper
Textures: sandgroper, Giants
Scripts: uses Giants default scripts
liquidManure trigger by Giants.
Pigs – Marhu
Slaughterhouse – Javier007
Highway road – brzeziol
Town Road – Farmerahner
House – (No Credits Listed on page)
TreeScape – (No Credits Listed on page)
Big Silos in town – (No Credits Listed on page)
Bunker Silo – Modell: Katsuo
Textur: Katsuo
Ingame: Katsuo
Texaco – (American Map Highrise)
Shop – (American Map Highrise)
Shop Billboard – Catfish_John1979 and Farmerboy69
Traffic Sign – Denis m/jstewart_321
Base Map – SDK modding
The post Minnesota Map v 4.0 appeared first on LS2013.com.
Vorab geht wie immer… ein großer Dank an alle Modder deren Objekte ich verbauen durfte und konnte.
Kleinbeeren ist rein fictiv entstanden. Der ein oder andere von euch hat sich schon über den WIP Mod einen kleinen Eindruck verschaffen können.
Die Map verfügt soweit über alles herkömmliche bzw. bekannte… ( Landhandel, Landmaschienen Händler, Gärtnerei, BGA, Bahnhof, Schneiderei, Metzger, Schweinemast, Kühe, Schafe, Hühner… )
Auf der Map ist ein freier Platz für den Forstmod eingerichtet. Wer ohne spielt, kann sich an der Stelle auch gern andere platzierbare Objekte einrichten!.
Das kleine Hackschnitzellager ist bereits an dieser Stelle verbaut. Ihr müsst also lediglich das Sägewerk und das Heizwerk platzieren. (auf den Fotos bei Facebook:( LS Mods & Maps ) so wie beim Modhoster kann man sehen wie)
Auch für den Forstmod eingerichtet, ist eine Pflanzstelle für die Bäume. Diese könnt ihr aus der PDA entnehmen.
Die Felder sind in der Beta noch nicht zum kaufen eingerichtet …wird aber noch folgen. ( eines ist bereits kaufbar )
Der Hof:
Auf dem eigenen Hof könnt ihr eine kleine BGA euer nennen, wo ihr eventuelle überschüssige Silage zu Geld machen könnt.
Des weiteren ist dort das GasStation Trigger Extended Script verbaut.( Zitat Blacky RPG )
Die Tankpreise verändern sich stündlich wie auch zum Beispiel die Fruchtpreise.
Außerdem können eben Treibstofftrailer an den (zugelassenen) Tankplätzen befüllt werden um damit zum Beispiel eingerichtete Hoftankstellen zu befüllen,
einfach an die “Abladestelle” der Hoftankstelle heranfahren und umfüllen (Standardbelegung Abkippen: Taste Q).
Gärtnerei:
Hier können Früchte; Körnnermais, Kartoffeln und Zuckerrüben verkauft werden. Des weiteren nimmt die Gärtnerei gern euer überschüssiges Gras ab.
Schweinemast Anlage:
( Zitat Maruh )
Funktionen sind an die Kühe angelehnt.
– Anzeige PDA
– Füttern mit verschiedenen Früchte (durch die Anzahl unterteilt in 3 Gruppen)
– Getreide – Weizen, Gerste, Mais ..
– Erd früchte – Rüben, Kartoffeln ..
– Silofutter – Grass, Silage, Heu ..
– zusätzlich Mischration, Stroh, Wasser
– Produktion
– Mist, Gülle
– Schweine, diese können mit einem Anhänger abgeholt werden und bei einer Verkaufsstelle Verkauft werden.
Passende Trailer zum Tranprot der Schweine findet ihr auf dem Mod Hoster und auf der Seite von Marhu http://marhu.net/ModsOverView.php sowie warscheinlich noch auf vielen anderen.
Bahnhof:
Dieser liegt etwas abseits und außerhalb von Kleinbeeren, auch hier können natürlich alle Früchte verkauft werden.
Tankstellen:
Hinter der Ortstankstelle befindet sich ein Waschplatz, dort könnt ihr euch auf der Rampe einen platzierbaren Hochdruckreiniger abstellen. Zu finden auf dem Modhoster.
In beiden Tankstellen (Ortstankstelle & Landhandeltankstelle) ist das GasStation Trigger Extended Script erhalten.
Landhandel:
Auch hier kann alles verkauft werden, ob Früchte, Eier und Milch. Auch der Ankauf von Dünger, Saat und Getreide ist möglich.
BGA:
Die BGA ist über die Statistik Waage von Blacky RPG zu erreichen. Diese verfügt über eine Digitalanzeige und speichert die eingefahrenen Mengen.
Water Mod:
Wie die meisten von euch wissen kann man die Kühe, Schafe und Hühner bei diesem Mod mit Wasser versorgen, welches dann zur Produktion beiträgt.
Schadens Mod:
Wer ihn nutzen möchte, hat die Möglichkeit seine Fahrzeuge in der Hofwerkstatt zu reparieren.
Da auch die Fronladerwerkzeuge bis hin zu den Schneidwerken Schaden nehmen, sind die Trigger auch im Schneidwerksregal und Geräteregal verbaut.
Diese Map ist noch in der Beta und ist noch nicht ganz vollendet.
Dennoch kann und möchte ich sie euch logfehlerfrei übergeben. Und freue ich mich über konstruktive und umsetzbare Kritik.
Zum Schluß möchte ich euch allen viel Spaß mit der Kleinbeeren wünschen.
Benötigte Mods:
MapDoor Trigger
PDA FIX
Empfohlene Mods:
Forst mod
PDA wird noch angepasst.! (sie ist noch leicht versetzt.)
Credits:
Garage New Mod erstellt von Joerg_B
HackschnitzellagerV1 Mod erstellt von Fendtfan1
Hallenpack v1 Mod erstellt von Devin
Strohverkauf mit Gebläse Mod erstellt von Nitschi98
Landhandel v1 Mod erstellt von -Kolbenfresser-
LPG Silo Mod erstellt von -Kolbenfresser-
Metzgerei Mod erstellt von Funky
Old Boat House Mod erstellt von JauchenPaule
Scheune mit Hocheinfahrt Mod erstellt von Modelleicher
Butterwerk Mod erstellt von Modelleicher
Kleiner Schuppen Mod erstellt von Modelleicher
Schweine Mast Mod erstellt von Maruh
Water Mod Mod erstellt von Maruh
Schweineverkauf V 1.0 Mod erstellt von Bergi2001
GasStation Trigger Extended Mod erstellt von Blacky BPG
Waage mit Stastik Mod erstellt von Blacky RPG
Binnenschiff V1.0 Mod erstellt von Himmi
Feldwasser Mod erstellt von MartinbigM500
Unterstand V1.0 Mod erstellt von MartinbigM500
Güllebecken Animiert Mod erstellt von MartinbigM500
3D Feldwege Mod erstellt von MartinbigM500
Forstpack Mod erstellt von Fendtfan1
Marktbuden Mod erstellt von Manni 112
Rolltor mit Warnlicht Mod erstellt von Ieg53i
Bga für Kleinbetriebe Mod erstellt von Typho0n
Straßen Mod erstellt von Fatian
Distance Hills Mod erstellt von Mailman
Grass Textur Mod erstellt von (Unbekannt)
Tankstelle Mod erstellt von (Unbekannt)
Schilder Mod erstellt von ClaasHof
The post Small berries v 4.0 [MP] appeared first on LS2013.com.
this is the Joskin modulo 2 for farming simulator 2013
the injector is from Farming pics but i put it in for ensurance THE INJECTOR IS INSIDE THE JOSKIN MODULO 2 FOLDER!!!!!
Credits:
Model: Ross
Texture:Ross
Ingame: Rozss and Henly20
Reskin: Harm van Ach
new wheels: MTJ Farming SImulator
make it all work: MTJ Farming SImulator
The post Joskin modulo 2 V 2.0 MR [MP] appeared first on LS2013.com.
This ModPack is to map Agrarfrost v10.
With synthesis mods you can carry your canola oil until the sale.
This package contains:
Kroeger Agroliner 34 SMK v1.0
Use to transport oilcake and husk
daniel11, fruktor, GIANTS Software GmbH
Tank for liquid products (CisternaOil) v2.0
Use to transport seed_oil
Písty Silak_68 werik
Edited by MoslessNeo
Kuehlauflieger3AchsOverNightExpress v2.0
Use to transport packed_seed_oil
Credits:
Kroeger Agroliner 34 SMK v1.0
daniel11, fruktor, GIANTS Software GmbH
Tank for liquid products (CisternaOil) v2.0
Pisty Silak_68 werik
Edited by MoslessNeo
Kuehlauflieger3AchsOverNightExpress v2.0
Giants Sven777b Geri-G Flydoc Skaln
Edited by MoslessNeo
The post Agricultural Drost V 1.0 [MP] appeared first on LS2013.com.
So, again something small for the Forstmod. Can you really use for LS15.
Here we have two mods that you can transport the pallet fork. You can load these mods on a trailer and so transporting.
The mods can be found in the group Forest ie forest.
greeting your TuneWar with his TuneWar Farming Tools
PS greater dan mods come out at LS15.
Credits:
TuneWar
The post Barrier Holzschlag V 1.0 [MP] appeared first on LS2013.com.
This mod is an addon for the default map Hagenstedt
the mod will put storage with conveyors on your map
the storage of straw chaff grass silage forage liquidManure & manure.
therefore includes digital meters for all fruits and digital boards.
How to use mod
just put zip file in your mods folder and start to play the origanal Hagenstedt map and this mod will just be added to the map.
you can even start an old savegame of Hagenstedt and it will work silently.
NOTICE
please not that this mod will use the big pole barn on your farm for the storage.
so if this is cleared before you add this mode will be better for you just move your vehicle out of the way first.
Credits:
pinguar for design
marthu for mapsiloband
pinguar for liguid manure
Blacky_BPG for digital boards
dichti
skydancer
The post Hagenstedt addon Storage V 5.0 [MP] appeared first on LS2013.com.
Mods management changes the error: A white, eyes … are very discreet Changes: Mods Author: ANDREI1994 Edit: Tautvis changes Assessment (more fillers): Map: More information: Archmita a nice card oreginanalios culture, all oreginalus animals, manure mod, mod Kalki ChoppedStraw different sizes village fields, 3 .Vazineje prienovezis farm, grain procurement, storage Mod Required: 1.ZZZ_ChoppedStraw 2.GuelleMistMod 3.MapDoorTrigger
Credits:
ANDREI1994
Edit: Tautvis
The post Map Of Lviv region V 1.0 [MP] appeared first on LS2013.com.
Hello friends of Farming Simulator
Today I present my first plow, I hope I did a good job with it, and that you will enjoy.
This model of the Italian company Moro Plough, a model for heavy and deep. the QRV 20A, are the following features:
– Painting plowing into and out of the groove
– Hydraulic variable working width
– Displacement parallelogram
– Security screws.
– Skimmer universal.
– Distance bodies: 100-120
– Working width of the body: 25-70
– Working depth: 40-45
– Height: 207
– Weight: 3000
– Power HP: 270-320.
//////////////////////////////////////////////////
The mod is a replica in skal 1: 1 of the original model, are as follows, the functions of the model:
1 fully animated;
2 adjustable working depth (right mouse button);
3 washable, after about 2 hours is all dirty.
Standard version and MR.
log.tx clean, and found no problems SP / MP!
Credits:
Model and Script: Ago-modding;
Script Washable, Manuel leithner.
Thanks to my team (Team Modhoster) Especially in meyer123 and fin050808 for testing …
The post Moro RAPTOR QRV 20A V 1.0 MR [MP] appeared first on LS2013.com.
With demand I always back a few sound samples created that I like replacements in my maps. A total of 22 samples are available with which you can create a little more ambiance on a map. Whether sawmill, mill or BGA with the pack you are much more sounds available than you has been the case true.
As for range, Inner Range, volume and combination of samples you have to test yourself & how or what you like best.
Contents:
– 17 x sound samples for businesses
– 4 x Nature Samples
– 1 x Sample Airport / something specifically from my OGF Holloman Air Base, but fits on every other map.
– All samples were cut so that they can be used as a permanent loop
– Nature & Airport should be included on the SampleModMap.xml
– The sound effects are not placeable. Either the Pack Import or individually as audio source
be add to the Editor
– Everything else is in the readme
Credits:
Wellano920
The post Ambience Sound Pack V 1.1 [SP] appeared first on LS2013.com.
The Fortuna FTD 150 is the tandem version of our famous K 180th
We have the Fortune 180 K again revised in terms of driveability.
In addition, both trailers have received the fruit of “compost” and the ShaderTipping.
After downloading please unpack one time!
These followers need to find ShaderTipping Mod, among others ModHub!
ModFacts:
Washable
Bel v3.1
Field / dirt road dust
animated hoses
animated chocks
Cover faded
Hitch at the rear
Capacity per Followers: 18,000 liters
Shadertipping installed
The following fruits can be loaded:
Wheat
Barley
Rape
Corn
Apples
Chaff (chopped)
Power / compound feed
Straw
Grass
Potatoes
Sugar beet
Silage
Green wheat
Carrots
Onions
Spelled
Oats
Rye
Millet
Sunflower seeds
Tomatoes
Cucumbers
Manure
Fertilizer
Seeds
Calcium carbonate
Wood chips (for the Forstmod!)
Compost (New)
Credits:
Model: [FSM]Atabogo / [FSM]Chefkoch
AO-Texturen / InGaming: [FSM]Chefkoch
Räder: agrotron 155
Scripts: Sven777b, Manuel Leithner, M B
The post Fortuna FTD 150 K 180 Pack V 1.5 [MP] appeared first on LS2013.com.
Central_Kansas_V2_2fmcSoilManagement
A nice Map for Course Play with Soil management system. I have change a few things. Feed Storage, Fermenting Silo, Feed Mixing Station and Soil Management.
Map have standard fruit. Once again, reminiscent of the past to.
Hope you will enjoy Soil Management mod with help of course play. becouse here is lot of work for you “spreading manure and lime, plowing fields, seeding, fertilizing, herbicide sprayer. So you need lot of manure
The tasks for using manure and slurry in ‘SoilMod’ are as follows:
1. Spread manure or slurry on the field.
2a. For best results, manure has to be ploughed into ground, as it will increase nutrition levels by 3 (up to a max of 3)
2c. Cultivating manure is less effective, as it will only increase by 1.
2b. For slurry, either ploughing or cultivating, will increase nutrition levels by 1 (up to a max of 3.)
2d. Slurry can also be “left unprocessed” awaiting for the next growth cycle, but will then be even less effective, as only up to a max of 1 nutrition level is settled into the soil.
Note that manure which is left unprocessed on the terrain, will dissipate over time (3 days), and will in this case NOT increase nutrition levels.
Fertilizer – the synthetic kind, only when growing
Using organic fertilizer is best, but the synthetic kind could help in situations where just a bit more would be useful.
However, spreading synthetic fertilizer will only be effective when the crops are in their early growing stages. If synthetic fertilizer is spread at a different time, the crops will not accept it.
In SoilMod’s advanced mode (which is default) there are 3 types of synthetic fertilizers; type-A, type-B & type-C. Each crop (fruit-type) will only accept one specific type of synthetic fertilizer (or none at all), which can be seen in the ‘Fruit Effects’ PDA screen.
Using the standard equipment for spreading liquid fertilizer (not slurry though), it is possible to switch spray type to each of the 3 synthetic fertilizer types. The F1 helpbox will show what key to press for that.
Weed plants & herbicide – randomly appears in fields
Patches of weed plants will continuously appear in fields, as their seeds are spread with the winds. Ploughing, cultivating or seeding will remove them, but sometimes using these methods are not possible, so you need to spray herbicide.
In SoilMod’s advanced mode (which is default) there are 3 types of herbicides; type-A, type-B & type-C. Any of these herbicides will kill weed plants. However some crops will be affected by a specific type of herbicide, so make sure you check the ‘Fruit Effects’ PDA screen. In the worst case, crops becomes withered due to being exposed to the specific herbicide type.
When weed plants have been affected by herbicide, they will wither and die some days after. – However by then new weed plants may have appeared closed by.
Using the standard equipment for spreading liquid fertilizer (not slurry though), it is possible to switch spray type to each of the 3 herbicide types. The F1 helpbox will show what key to press for that.
Credits:
Main Author : Omar
Soil Management and Growth Control
Credits:
Script: Decker_MMIV.
Graphics: KaosKnite, JakobT, GIANTS, Decker_MMIV and others.
Translation ‘DE’: JakobT, webalizer.
Translation ‘RU’: Gonimy_Vetrom, VAHA.
Translation ‘CZ’: KingFrame, Albi.
Translation ‘FR’: Marxtai, Dural.
Fermenting Silo v 1.1.9 : Marhu
MapSiloBand v2.5.2 : Marhu
Misch Station v2.3.6 : Marhu
WoolPaletteCollector V 1.3.1 : Marhu
WaterMod v3.0 :Marhu
The post Central Kansas Map V 2.2.1 [MP] appeared first on LS2013.com.
Here I would like to present you my MB SK 2653 tippers for disposal.
Did the provided wood chips, that it can be used for this discharge-transportable.
He has the circuit scripts, Four wheel drive, manual ignition and handbrake.
As the execution of Harry Modding is also the co-driver script with it.
Now a big thank you to Harry Modding for release.
Credits:
Urmodder Harry Modding
Umbau FendtBlack
The post Benz SK 2653 tipper v 2.0 [MP] appeared first on LS2013.com.